
Use the key questions below to help evaluate your project.

Having carried out a classroom project, you will share your reflections of what you learnt from it. Where you have signed up to use these materials as part of a course you will have a facilitator who will conduct tutorials and help support you in your learning and reflection. Throughout you have an opportunity to share experiences with other participants. Where you have signed up for a course you will be carrying out a project with similar focus to others, both in terms of the phase of education, technology and the curriculum. These materials are written assuming that you have signed up for a course, although they can be followed in self-study mode. This will involve exploring how other people have already attempted to address a similar need in their practice (bringing in some practical examples of how particular technologies are used in schools), before you plan and implement their use in your school and reflect and discuss what worked and what needs further refinement.Īt the heart of your learning is a project that you will carry out in your teaching and learning setting.

SPORE GAME ONLINE FREE PLAY HOW TO
Your starting point is ‘a need’ within your practice, which you will investigate how to address. The course applies a practitioner research model to look at how aspects of learning may be supported and enhanced through the use of technology. share these reviews with others, constructively critiquing others’ views.critically review the use of games to motivate learners in KS3.critically review the use of games to support teaching and learning in KS3.the issues involved in using games in KS3.a range of uses of games to support the KS3 curriculum across a range of subjects.those features that make games effective for learning.use the Spore resources to animate objects.Īt the completion of this course, you should be able to demonstrate an understanding of:.use the Spore Creature Creator to create games objects.share your learning with others in your field.reflect on, and discuss, the impact of the use of games to support learning and motivate learners.identify opportunities for the effective use of games linked to your curriculum plans.
SPORE GAME ONLINE FREE PLAY PROFESSIONAL
Professional and reflective practitioner skillsĪt the completion of this course, you should be able to: The technology or technologies to be used are identified in the Resources section for the course. The course has been produced by Futurelab in conjunction with Vital. This course builds on Futurelab’s research into the use of games and aims to support you in developing your professional understanding and your practical teaching and improving your learners’ outcomes. To do this effectively, and to support you in developing some of these approaches in your classroom, this course will also look at what Spore is, how it can be used and, in particular, how it can be used to inspire learners. In this project course you will look at how games can be motivational and see particular examples of where the game Spore has been used to motivate learners. There are many reasons why teachers and researchers comment on the benefits of using computer games in the classroom. the games Spore or Spore Creature Creator (see Resource 2).ĭuration of the course: You should allow for about one to two hours per week for this on top of the time taken to do the project in your classroom or other setting.Ĭomputer and video games are being used in the classroom more and more as educational resources.clusters of schools or in collaborative projects)

